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Detects enemies near the player, and displays them on the minimap. Their effect is stack-able. Stacking radars helps detect people with radar jammers better.
The Enemy Radar is a special cube, it is a simple, but extremely useful tool, particularly when playing in a defensive role. The ability to pin-point the location of approaching targets is invaluable, as is the ability to avoid or even hunt them on maps with more maze-like designs.
The Enemy Radar is one of the most useful tools available to you, as information is key in combat; radars pinpoint nearby enemy robots, displaying their name and health, though not their type. Higher-tier radars are tougher and have a larger detection range, and are more difficult to jam. As with most cubes, the radar unit does not need to be exposed to function, and can be fully enclosed by cubes or electroplates if desired - though their size can make this impractical. In addition to pinpointing nearby enemies, radars will also relay data to the Radar Receivers of nearby allies, allowing them access to the same information without need for manually spotting targets. Only one radar is required, but each additional radar improves a bot's ability to overcome Radar Jammers.
Radars are animated and will rotate when idle, but if enemies are within the detection radius then the radar will point towards the nearest enemy.
Additionally, radars will make various sounds to alert the player of things it has detected.
|Chassis||Cubes||Basic Cubes • Glass|
|Other||Rods • Struts • Helium|
|Movement||Ground||Wheels • Hover Blades • Mech Legs • Insect Legs • Tank Tracks • Skis|
|Air||Wings • Rudders • Rotor Blades|
|Propulsion||Thrusters • Propellers|
|Weapons||Weapons||Proto-Seeker • Laser Gun • Plasma Launcher • Railgun • Nano-Disruptor • Aeroflak Cannon • Lock-on Missile Launcher • Ion Distorter • Tesla Blade|
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|Cosmetic||Masks||Scary • Football • Mech 7 • Sabretooth • Rhino 8 • Eagle • Cockpit • OverWolf • Honeydew • Alienware|