Game Modes

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There are currently seven game modes in Robocraft, with an eighth currently in development. These can be chosen via the Battle Menu:

  • edit: there are only four game modes currently after several updates.

Ranked Modes[edit | edit source]

League Arena[edit | edit source]

Battle mode (A.K.A. League Arena) is Robocraft stepping into its MOBA shoes, hence this is one of two game modes where respawning and overclocking are active. Several objectives are unique to this game mode, such as overclocking, and capturing fusion towers. A team wins when the enemy's protonium reactor is depleted. This is accomplished when all attached Protonium Crystals are destroyed. This is the only game mode where players can earn a ranked placement in the league system. Currently, games can last anywhere from 5 to 40+ minutes depending on the tier and skill level of the teams. However, the fusion shields that protect the protonium reactor are disabled after 30 minutes. Due to the greater number of mechanics at play, many more strategies are available and teamwork is even more prized.

Unranked Modes[edit | edit source]

Battle Arena[edit | edit source]

(Battle Arena is the same thing as League Arena, but does not affect you league rank.)

Battle mode (A.K.A. League Arena) is Robocraft stepping into its MOBA shoes, hence this is one of two game modes where respawning and overclocking are active. Several objectives are unique to this game mode, such as overclocking, and capturing fusion towers. A team wins when the enemy's protonium reactor is depleted. This is accomplished when all attached Protonium Crystals are destroyed. This is the only game mode where players can earn a ranked placement in the league system. Currently, games can last anywhere from 5 to 40+ minutes depending on the tier and skill level of the teams. However, the fusion shields that protect the protonium reactor are disabled after 20 minutes. Due to the greater number of mechanics at play, many more strategies are available and teamwork is even more crucial for this game mode.

Team Deathmatch[edit | edit source]

Respawning is enabled the first team to get 20-35 kills. The number of kills needed depends on the average CPU level of the teams, between its players wins. These battles are relatively short with a 10-minute timer. This mode has no overclocking, fusion shields, or fusion towers. This game mode is currently only playable on the poop

Elimination[edit | edit source]

BreachedBadge.png The described in this article has been removed from the game due to an update.
The article is kept for historical purposes

This is a 10v10 single death game mode. This mode has 2 ways to win, kill all of the enemy team or capture their base. Elimination is arguably the fastest game mode with matches sometimes taking only a few minutes. This game mode used to be called Team Death Match until that mode was revamped.

The Pit[edit | edit source]

BreachedBadge.png The described in this article has been removed from the game due to an update.
The article is kept for historical purposes

This is an all out free-for-all 10 Player brawl for robots. Respawning is enabled in this game mode. Unlike other battle types, The Pit has no end timer, instead, it ends when one player accumulates 20 points.

Challenge Battle[edit | edit source]

BreachedBadge.png The described in this article has been removed from the game due to an update.
The article is kept for historical purposes

Main page: Challenge battle

4 higher tier bots VS 12 lower tier bots. To enter as a challenger, your robot has to be Tier 6 or higher. The low-tier bots will be two tiers beneath, randomly chosen from players of that tier queued up for Classic mode. There is a 4-hour cool-down time between challenger entries. To win the game as a challenger, you must either destroy all enemy bots or defend your base until the match timer runs out. As the low tier, win the game by destroying all of the challengers' bots or by capturing the enemy base before match timer runs out. This game mode is very challenging for both challenger team and the low tier team as it requires a great deal of teamwork.

Megaboss Battle[edit | edit source]

BreachedBadge.png The object described in this article has been removed from the game due to an update.
The article is kept for historical purposes

− Main page: Megaboss Battle

− 1 Tier TX-1 (Megabot) VS 15 tier 6 players - Currently, this game-mode is said to be broken (May-2015) as it is possible to fight against a full team of T10s. It has an 8-hour cooldown time, similarly to challenge battles.

Local Modes[edit | edit source]

Test Robot[edit | edit source]

A simple "Holo-level" that has no terrain textures. Instead, a graph-paper looking texture that one can test their robot in, providing a climbing wall for walker robots to climb, terrain features, targets, and even a jump.

Single Player[edit | edit source]

  • Single Player - Fight in a Team Death Match against AI-controlled bots from the CRF robot shop, of similar CPU to that of your robot. Bots here can be Laser, Plasma or Rail. This mode has the same rules as regular TDM but the enemy team and your team are composed of AI bots.

Future Modes[edit | edit source]

The Hub[edit | edit source]

This game mode will be an all out social server which allows friends to gather and show off bots and designs to others, everyone in this game mode is on the blue team so that they cannot harm one another. This game mode is planned for release as an extension of the new META.