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|“||Cloaks your robot and consumes Weapon Energy whilst cloaked. Firing weapons or taking damage will trigger de-cloaking automatically. Push the loadout assignment key to activate and de-activate.||„|
|~ In-game description|
The Ghost Module is a type of special cube, that allows to temporarily cloak your bot and break any current lock-ons. Only a ‘shimmer’ effect is seen by your enemy. The ‘shimmer’ effect is more visible to you and your allies, making it easier to orientate your Robot when in battle. Taking damage, firing weapon or activating another module will decloak you automatically.
Alignment rectifier and Health Regen effects are visible when you are cloaked, so doing so had a good chance of giving away your position to enemies.
Statistics[edit | edit source]
|76860||305||165.0||1000 per second
NOTE: Disables Weapon
Energy regeneration when
Trivia[edit | edit source]
- Ghost Modules were added in the Ghosts In The Machine Update on the 14th April 2016.
- The Inventor of Ghost Module is CF. it's mentioned in The daily robot.
- The Ghost Module needs the lowest power of all other modules to be actived but activating it before the bot recharges will reduce the time it will keep its cloak
|Chassis||Cubes||Basic Cubes • Glass|
|Other||Rods • Struts • Helium|
|Movement||Ground||Wheels • Hover Blades • Mech Legs • Insect Legs • Caterpillar Tracks • Skis|
|Air||Wings • Rudders • Rotor Blades|
|Propulsion||Thrusters • Propellers|
|Weapons||Weapons||Proto-Seeker • Laser Gun • Plasma Launcher • Railgun • Nano-Disruptor • Aeroflak Cannon • Lock-on Missile Launcher • Ion Distorter • Tesla Blade|
|Modules||Power Booster • Disc Shield • Blink Module • Ghost Module • Windowmaker Module|
|Cosmetic||Masks||Scary • Football • Mech 7 • Sabretooth • Rhino 8 • Eagle • Cockpit • OverWolf • Honeydew • Alienware|