Hardware Cubes

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Hardware cubes are functional components like guns and electroplating. Similar to other cubes, they could be forged and recycled in the Cube Forge and Recycler respectively. They could also be received from Crates that you get at the end of the battle.

Weapons[edit | edit source]

The exit point of the shot is not the end of the barrel, as usual the game treats a gun as if it was only one armour block big and shoots from its middle. To check at which angles a gun can shoot simply replace it with a glass block and look through its middle point. Blocked guns will not shoot and will decrease your fire rate as of the Smart Weapons update. Rear guns are ill-advised because of this.

You can have up to five types of weapons mounted on your robot (Please note: Disc Shield, Ghost, EMP, Blink, and Weapon power modules take up a spot too) Different tiers of the same type of weapon are assigned to a different load-out too, so it's not possible to effectively mix weapons of different levels anymore.

It is recommended that you do NOT pack as many guns as you can on a bot - if you do so, then most of the time, you will have decreased damage output as only a few of your guns will be able to hit the enemy. The ideal number of guns is around 6, but you can find the max gun number you need to have to have to the max fire rate by hovering your mouse over it in the cube forge. Note: having more than 10 guns is generally a bad decision as guns will eat up CPU. There is one case (the notorious Gunbed) where 12 or even 15 guns is acceptable for redundancy.

Even then with introduction of power — some guns might win in sustainable fire over burst, that depletes all energy reserves.

Laser[edit | edit source]

  • The Laser is one of the player's first weapon which comes with the pre-built starter robot. It is also an all-around multi-purpose gun.
  • The weapon has a rapid velocity and fire rate.
  • Holding down the fire button will increase fire rate rapidly, but it will also make the shot spread much larger. Therefore, you should only hold down the fire button at close range, and 'tap-fire' for dealing with aircraft and faraway targets, to maximize DPS.
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count
T1top.png
Wasp
400
13,298
10
8.4
3729
83
2
16
8
T3top.png
Hornet
560
18,617
14
10.8
4906
114
1.81
12.67
7
T5top.png
Blaster
1,800
23,936
18
13.2
6588
162
1.68
10.05
6
T7top.png
Vaporizer
2,200
29,255
22
15.6
9041
235
1.59
7.96
5
T9top.png
Disintegrator
6,500
34,574
26
18
12,674
350
1.58
6.31
4
TX-1.png
Leviathan
125,000
97,775
250
1,000
22,484
667
4
5
2

Plasma Launcher[edit | edit source]

  • It fires an explosive shell that deals large splash damage in a small radius, increasing by type (ie: Pulser < Disruptor < Bombarder and so on).
  • The shots are affected by gravity.
  • This becomes less apparent using the larger weapons.
  • Combine them with wings or rotor blades to create deadly bomber aircraft.
  • Before Maximum Loadout, all plasmas on your bot would fire at the same time, but this has been replaced with a similar form of firing to Lasers.
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count Blast Radius (m)
T1Plasma.png
Pulser
560
18,617
14
11.8
17665
720
0.25
5
8
15
T3Plasma.png
Disruptor
720
23,936
18
15.1
20438
786
0.25
5
7
16.3
T5Plasma.png
Bombarder
2,200
29,255
22
18.5
24597
892
0.25
5
6
17.5
T7Plasma.png
Ravager
2,600
34,574
26
21.8
31533
1,078
0.25
5
5
18.8
T9Plasma.png
Devastator
7,500
39,893
30
25.2
45,413
1,419
0.25
5
4
20
MegaPlasma.png
Goliathon
150,000
117,330
300
1,200
90,826
2754
2.5
5
2
25

Rail Cannon[edit | edit source]

  • Long-range rifle that deals massive damage in a single Rail bolt. Rail Cannons are able to pierce through enemies unlike any other weapon.
  • Indivisible Atom Smashing Technology lets it blast through multiple layers, and even go straight through robots.
  • Can zoom in very far using the scope (Right click, CTRL, or ALT, depending on settings.)
  • Rail inaccuracy is increased when moving or rapidly firing them.
  • Will alert teammates and enemies with a aiming laser of the team's color (eg. An enemy rail aiming laser will appear red), allowing players to dodge a rail bolt.
  • Best used in large numbers, as it has a very long recharge time.
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Power Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count
T3Rail.png
Piercer
720
23,936
18
14
26,400
1,177
0.4
2.00
8
T5Rail.png
Penetrator
2,200
29,255
22
17.2
33,524
1,511
0.33
1.71
7
T7Rail.png
Decimator
2,600
34,574
26
20.3
45,257
2,151
0.26
1.50
6
T9Rail.png
Erazer
7,500
39,893
30
23.4
61,097
3,063
0.2
1.33
5

Nano-Disruptor[edit | edit source]

  • A nano-tech laser weapon that repairs allies.
  • Overclocking is very beneficial to this weapon.
  • Fires in short pulses.
  • Has very short range, which increases as you overclock.
  • Alternate fire (by default, right click) can be used to auto-aim your nanos, making healing fast bots easier.
  • Cannot zoom/aim down sights.
  • This weapon deals ZERO damage.
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Healing Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count
NanoT6.png
Binder
720
23,936
18
16.5
6,531
0
1.67
10
6
NanoT7.png
Mender
2,200
29,255
22
19.5
17,143
390
1.33
6.67
5
NanoT9.png
Constructor
6,500
34,574
26
22.5
45,000
1,213
1.11
4.44
4

Tesla Blade[edit | edit source]

  • Tesla Blades are quarter-circle plasma melee arcs with a high damage output.
  • They act like chainsaws, dealing damage on contact with an enemy robot.
  • They can be combined with the ghost module for stealth assassinations.
  • They can kill any bots in a matter of seconds, so it is best to keep a distance no matter how armoured your robot is.
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count
TeslaT8.png
Slicer
640
10,638
16
16.4
45,496
0
1.67
6.67
4
TeslaT9.png
Ripper
2,000
13,298
20
17.6
63,694
437
2.22
6.67
3
TeslaT10.png
Nova
6,000
15,957
24
18.9
84,168
708
3.33
6.67
2

Proto-Seeker[edit | edit source]

Protoseeker.png

  • The Proto-Seeker is a mid range, medium damage, auto-targeting harass weapon with a fast projectile speed.
  • The Proto-Seeker locks onto targets in the same way as a Lock-on Missile Launcher, but does so instantly without the need to spend seconds locking on.
  • The Proto-Seeker also deals extra damage to Electroshields.
  • This makes it much more powerful against Mech legs, removing them in seconds.
  • Has limited range.
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count
Protoseeker.png
Proto-Seeker
10,000
54,270
100
400
3,692
173
10
20
4

Aeroflak[edit | edit source]

Aeroflak Cannon.png

  • The Aeroflak Cannon is a powerful anti-air cannon capable of destroying fliers in very few hits.
  • It fires slow-moving projectiles that travel in a straight line, which means you need to "lead" your shots in order to hit your enemy.
  • It has an incredible amount of health, making it extremely hard to destroy.
  • The projectiles fired by an Aeroflak Cannon explode when they get near an enemy flier (or any other bot that happens to be in the air when the projectile nears them, such as jumping mechs). The explosion radius is very large, and does an extremely high amount of damage, making it a very effective anti-air weapon.
  • Despite its incredible power against fliers, it does very little damage to ground units, and so Aeroflak users should consider adding Lasers or Plasma Launchers to their bots in order to counter this weakness.
  • Has reduced accuracy when used by a flying bot, excepting hovers.
  • Aeroflak works by stacking a damage buff with each explosion up to 10. It takes 1.5 seconds of direct hits to reach full damage, and any missed shots will cancel the buff.
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Damage Per Stack Max Stacks Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count Blast Radius (m)
No Image
Aeroflak Sentinel
15,000
67,725
150
600
9,592
5,755
10
558
2.22
3.17
4
21.3
Aeroflak Cannon.png
Aeroflak Guardian
75,000
135,450
300
1,200
9,592
5,755
10
558
2.67
3.33
2
21.3

Lock-on Missile Launcher[edit | edit source]

LOML.png

  • The Lock-on Missile Launcher is a weapon that can cover long and short ranges. It deals high damage, and fires rockets.
  • Without the lock-on, this gun will almost never hit the target unless being at point-blank range due to a hectic trajectory.
  • Being a large and heavy block, it may pose a problem when it comes to placement.
  • It locks onto targets in the same way as the Proto-Seeker, but requires three seconds to gain a lock on.
  • The Lock-on Missile Launcher is best used as an anti-air weapon.
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count Blast Radius (m)
LOML.png
Lock-on Missile Launcher
137,500
107,552
275
1,100
44,770
1917
2.67
3.33
2
12.5

Ion Cannon[edit | edit source]

Ion Distorter.png

  • Behaves like a futuristic, massive shotgun
  • Tons of damage at point blank range but damage falls off rapidly as range increases
  • Mid-range targets take hardly any damage
  • Fires an array of 20 projectiles together in a wide spread, and you deal a fixed amount of damage for each projectile that hits
  • The spread of the weapon is the same every time, evenly distributed in a circle
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count
No Image
Ion Destabilizer
36,250
65,468
145
580
148,500
1485
0.8
2
4
Ion Distorter.png
Ion Distorter
122,500
110,618
245
980
247,500
2301
1
2
2

Chain Shredder[edit | edit source]

ChainShredder.png

  • Behaves like a futuristic mini gun
  • Lots of damage at short to medium range
  • Takes time to spin up for maximum damage output
  • Uses lots of power
  • 4 degree shot spread
Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count
ChainShredder.png
Chain Shredder
162,500
146,738
325
1,300
11,875
2333
16
20
2

Electroshields[edit | edit source]

  • Electroplates (aka. Electroshields), are simple self recharging electrical armor plates. When taking hits, the damage is "absorbed" until the plate's "shield value" is reduced to 0. At this point, the shield is Discharged, and prone to being destroyed. If it avoids fire for a period of time, it will regenerate its "shield value". However, if it sustains enough damage after becoming discharged, it will break off the bot, like any other cube.
  • They are very good at absorbing laser shots, making ground units with electroplate "Umbrellas" a good idea.
  • Though Plasma launchers can reach through them occasionally with the blast radius, it's still the best defense against them.