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General Information[edit | edit source]
Heal-Rate[edit | edit source]
Every cube in the game has a ‘heal rate’ value. This value increases or decreases the ‘health per second’ rate of a Nano Disruptor or Fusion shield depending on the type of cube being healed. Armor, Rotors, Aerofoils and Tank Tracks will heal a massive 2-3 times faster, whereas Electroplate Armor will heal almost 2-3 times slower than before the mechanic was introduced.
How quickly a cube is healed is determined by its health, the power of the Nano Disruptor or Fusion Shield being used, and the ‘heal-rate’ of the cube. Some cubes heal faster than others.
- Tanky cubes such as Rotors and Tank Treads heal quickly.
- Electroplates now heal much slower and Armor heals much faster than before. Aerofoils also heal very fast (relatively). Many cubes have different heal rates.
Table of heal rates[edit | edit source]
|Chassis Cube||0.35 + 0.15*Tier|
|Chassis Slope||0.39 + 0.14*Tier|
|Chassis Tetra||0.37 + 0.16*Tier|
|Chassis Inner||0.35 + 0.16*Tier|
| CPU • Mass • Health • Heal rate • Damage • |
Design Strategy • Step by Step Build Guides • Building Tips • Robot Balance • The Science of OP • Precision scale
|Types||by movement||Walker • Hovercraft • Drone • Airplane • Helicopter|
|by role||Tank • AA Tank • Gunbed • Speeder|