Movement cubes allow robots to move around the world of Robocraft. The transformation of a mass of chassis cubes into an elegant plane or diamond-hard tank starts here.
Land-Based Movement[edit | edit source]
Wheels[edit | edit source]Wheels - Wheels are the cheapest and most basic movement cubes. They are available to all tier groups. Wheeled bots are called cruisers when spotted. Wheels come in two variants, motorized, which will move your robot forwards and backwards with the "W" and "S" keys by default, and steering, which also allow you to steer using the "A" and "D" keys while in motion. A vehicle can only have wheels placed on the left and right sides.
Wheels tend to follow the contour lines of terrain, making them easily go out of control on bumpy terrain at low overclock levels. Adding thrusters to a cruiser can reduce this effect.
Caterpillar Tracks[edit | edit source]Caterpillar Tracks - Are a large, slow, heavy and durable alternative to wheels, with multiple points for attaching to the body or for mounting weapons. They have a great deal more health, much less speed, and can carry infinite mass. Tracks also have more traction than wheels, so they slip less on ice. Tracks can also be used on extremely heavy bots, as the weight of the bot does not have much effect on them. Tank tracks allow you to climb hills, park almost vertically on cliffs, and move freely without being affected by contour lines. Like walker legs, they are slow to turn whilst moving forwards, but when stopped they can turn in place.
Skis[edit | edit source]Skis - Allow light-weight robots with thrusters to slide quickly over terrain. They are put on the bottom of a robot, so can be quite hard for enemies to hit. These also come in steering and non-steering forms. Steering skis allow a bot to turn require slightly more CPU than regular skis. Skis can make an effective landing-gear for planes and helicopters. Currently only one type of ski and steering ski can be purchased.
Hoverblades[edit | edit source]Hoverblades - Small, helicopter-like rotors that, as the name implies, gives a robot the ability to hover above the ground. These cannot fly as high as rotor blades, but can steer, go up (Space by default) and down (ctrl by default) much more quickly. These bots can also "strafe" sideways. Bots with hoverblades have a significant advantage over other ground bots while going over craters and bumps. Hoverblades are very useful on stealthy builds as they make almost no noise. Hoverblades are the most common movement type used by medics as they are easy to hide and armor. An example of an unconventional use is to place a hoverblade near the top of a light bot as a self-righting system or to ease descent down a hill or cliff. Hoverblades also do well at assisting jumping Walkers and Mechs while in the air.
Insect Legs[edit | edit source]Insect Legs - Allow a robot to jump and crawl on all types of terrain. Walker legs will allow a robot to climb any surface, even upside down. A falling robot using walker legs will slowly turn so that the legs are facing downwards after a jump. Very effective when used with rails, as they do not slip, providing maximum accuracy, and the ability to climb to high vantage points. Walker legs can be placed on the front, back and both sides of a robot. As legs are very slow in all but turning in place, combining movement types is often used. They will only take advantage of thrusters when they jump.
Mech Legs[edit | edit source]
Mech Legs - The tankier sibling to Walker Legs (above). Standard mech legs have built-in electroplating and have varying amount of attachment points depending on the specific type. They are generally faster than Walker Legs and can jump even higher, despite not being able to scale sheer faces like them. Sprinter legs are faster than wheels and jump twice as high as their equivalent standard leg. A falling robot using mech legs will automatically align itself so that the legs are facing downwards after a jump. They will only take advantage of thrusters when they jump.
Air Based Movement[edit | edit source]
Wings and Rudders[edit | edit source]
Wings & Rudders - A movement type that provides lift and temporary weightlessness at a speed dependent upon their size. They can pan a bot upwards (using space by default), and downward (with SHIFT by default). On flying craft, is recommended that you place two or more wings at the front of your robot and two rudders at the back. It is also advised that you have at least one rudder at the top of your robot, as this helps with steering. Wings have very little health so having spares or covering them is advisable. A well known building strategy places rudders on the sides of walkers, allowing them to drift mid-air for a short period of time. A flying bot can be made of exclusively rudders, to varying degrees of mobility.
Rotor Blades[edit | edit source]Rotor Blades - A movement type that allows a robot to fly high above the ground like a helicopter. They have similar mechanics to hoverblades, but with an altitude restriction similar to planes. A bot cannot turn with only one, it will only strafe. They have a mounting cube attached at the bottom with five attachment points that can be used to increase their durability.
Thrusters[edit | edit source]
Thrusters - A movement type that provides thrust to the respective robot. Thrusters are very versatile and can be used alongside any movement type (excluding caterpillar tracks) to provide a speed boost or, with wings or rudders, can provide flight. Larger thrusters give more thrust, thus increasing the maximum speed. Use care when placing thrusters; if they are not placed carefully and symmetrically they could cause loss of control or maneuverability.
Propellers[edit | edit source]
Propellers - A movement type that acts as an alternative to thrusters, specifically for flight. Propellers are optimised for heavy fliers, but may work on lighter designs. Use care when placing propellers; if they are not placed carefully and symmetrically they could cause loss of control or maneuverability.