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|“||A stable and fast form of movement.||„|
|~ In-game description|
Overview[edit | edit source]
Wheels are the most inexpensive mode of transport for robots, in terms of RP costs and CPU usage, and are the first type of movement cube available to players. Steering wheels have the added benefit of allowing robots to change direction at the cost of slightly more CPU.
Wheels that are carrying too much mass will overload, allowing only minimal propulsion and steering capability. Load capacities improve with level progression.
Also wheels can achieve very high speeds as they overclock, with Geoterrain wheels having the potential to reach just over 300 MPH at max OCL. However, this may lead to instability and flipping if not carefully planned.
On a smaller wheeled craft, oversteering can cause a big problem if all of your wheels are steering wheels. The opposite can be said about a very large wheeled craft. A solution to this is to add fewer or more steering wheels respectively, to increase/decrease turning speed to a suitable level.
Wheeled bots are prone to flipping over, and it is recommended that they are placed so that they have a somewhat wide wheelbase. Wheels have also been given a game mechanic similar to skis when they are overclocked. When the bot is attaining a very high speed, and is starting to turn, the wheels will can skid sideways on the ground in an attempt to prevent the bot from flipping over. This can allow the player to "drift" the bot, while shooting at the enemy (or to slide behind cover after shooting an enemy and then running off). This can create for hit and run tactics, or just plain awesomeness. But be warned it takes practice to "drift" efficiently.
Wheels are very much affected by the weight of the bot (mentioned above), and by the terrain. Wheels lose grip going up steep hills, bumpy terrain, or over ice. Wheels are also not very tanky, and it would be advisable to have redundant wheels or shield them using electroplates or blocks.
Electroplates placed on the front of a craft can also clip against the ground, causing you to get caught on terrain. Moving the plate upwards one or two blocks generally fixes it.
Steering wheels are subject to Front-or-Back Cube Behaviour.
Advantages and disadvantages[edit | edit source]
Pros[edit | edit source]
- Relatively inexpensive
- Easy to use
- Least likely to destabilize
- Compatible with other movement cubes
- Can achieve high speeds
Cons[edit | edit source]
- Difficult to navigate on ice
- Effectiveness impacted by terrain
- Hard to conceal/protect
- Easy to overload
Statistics[edit | edit source]
NOTE: As of the "Wheely Big Update", all wheel stats have been changed. The model for all the wheels have also been changed and size increments are now much more noticeable.
- Heal rate: 1.0
Trivia[edit | edit source]
- There used to be a powerless type called a Freewheel that came in normal and steering variants and didn't have a blue light. They were removed in a later update.
- Since update Respawned and Overclocked wheels drift slightly as they speed up, allowing for more stable turn
- In the Fast and Formidable update, the wheel's texture was fixed and the axle had a model change to fit the newer scheme. They also had their carry capacity increased.
- In the Wheely Big Update, they updated the models and made them faster. They also made size increments more noticeable.
|Chassis||Cubes||Basic Cubes • Glass|
|Other||Rods • Struts • Helium|
|Movement||Ground||Wheels • Hover Blades • Mech Legs • Insect Legs • Tank Tracks • Skis|
|Air||Wings • Rudders • Rotor Blades|
|Propulsion||Thrusters • Propellers|
|Weapons||Weapons||Proto-Seeker • Laser Gun • Plasma Launcher • Railgun • Nano-Disruptor • Aeroflak Cannon • Lock-on Missile Launcher • Ion Distorter • Tesla Blade|
|Modules||Weapon Energy • Disc Shield • Blink • Ghost • Windowmaker|
|Cosmetic||Masks||Scary • Football • Mech 7 • Sabretooth • Rhino 8 • Eagle • Cockpit • OverWolf • Honeydew • Alienware|