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Aeroflak Cannon

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Movement Block
Special Block
Cosmetic Block

Anti-aircraft cannon
An anti-air cannon.
~ In-game description

The Aeroflak Cannon is a weapon designed to damage and destroy aircraft with Extreme Prejudice. It's a job the weapon excels at, even a pair of coordinated flak-bots are able to deny most of the maps Airspace from the enemy.

Overview[edit | edit source]

This weapon fires a slow-moving projectile that automatically explodes when it's close to an airborne enemy robot. The blast radius is approximately as big as a medium sized bot (21 meter radius), and it does significant stacking damage to airborne robots in its area of effect. Every subsequent shot against a targeted bot does more damage so long as your next hit is within the proper timeframe, which is approximately 1-2 seconds.

The AeroFlak Cannon does not work on ground-targets at all, doing barely a single SMG stingers worth of damage. It is NOT advised to attack ground targets with it. Therefore the Aeroflak Cannon is relatively useless against ground targets, and the Aeroflak should act as a secondary weapon specialized against airborne units. You should probably carry other weapons like SMGs and Plasma to be well rounded in combat.

If an enemy bot is temporarily sent airborne, switch to flak, as the game makes zero distinction between actual flying bots and ground bots. The only thing taken into consideration by the weapon's trigger is how high up an enemy bot is. The projectiles also tend to work against jumping mechs or bots using an alignment rectifier as if they were air units, allowing for significant bonus damage if you switch to your flak weapon.

This weapon is also very heavy and quite large, making it hard to use on some flying robots. Furthermore, the flak cannon won't cause extra damage nor explode when the player's bot is currently flying. This is to prevent flyers from using them against other flyers. Be wary of cliffs or uneven terrain; if your bot leaves the ground, you will take an accuracy penalty. Similarly to determining whether or not a cover will cause a flak projectile to detonate, if a flak hover bot is too high above the ground, it will have the same accuracy penalty that air units have. Therefore a flak bot should NOT use hover blades, it is wiser to use caterpillar tracks to keep your bot "glued" to the ground, or any other solid ground based movement part.

Statistics[edit | edit source]

Image Name Price Robit.png Health Health CPU Load CPU Mass (kg) Mass Damage Per Hit Damage Per Stack Max Stacks Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count Blast Radius (m)
Aeroflak Sentinel 15,000 67,725 150 600 11,233 6,740 10 558 2.22 3.17 4 21.3
Aeroflak Cannon.png
Aeroflak Guardian 75,000 135,450 300 1,200 9,592 5,755 10 558 2.67 3.33 2 21.3

Trivia[edit | edit source]

  • Aeroflak Cannons were added in the Aeroflak Update on the 13th January 2016.
  • Aerolak Cannons alternate shooting from each barrel on the weapon. If half the gun is behind an obstruction, the dps will be cut in half, but you will have the bonus of partial cover from adversaries.
  • The Aeroflak Cannon is possibly the largest component in the game. It is also one of the few hardware cubes with multiple connection points, such as legendary plates, Laser Leviathans, Ion Distorters, and other large hardware cubes.
  • The damage stacking effect was added in the Hallowfest 3 update on the 26th of October 2016.