Type |
Special |
Purpose |
Stuns enemies for short periods of time |
The EMP (Electromagnetic Pulse) Module is a type of special cube that expands outwards and allows the player to stun enemies for a short duration and draining the opponent's energy completely, leaving them vulnerable to attack even after they are unfrozen.
"Use electromagnetic pulse to stun your enemies"
~ In-game description
Overview
The EMP is a useful tool for disarming and destroying an enemy. When an enemy is hit by an EMP, it is advised to destroy their movement part before their weapons. The main reason for this is because once they gain mobility, your enemy will often try to flee and heal. Destroying their movement parts will leave them unable to move and easy to destroy. It is not necessary to destroy weapons quickly as the EMP drain's the target's weapon energy, leaving most robots unable to attack once regaining mobility.
When using the EMP, it is advised to predict and aim for the direction the enemy is moving. That way you have a higher chance of hitting your target.
It's advised to use the EMP at the center of the enemy cluster to make scatter off with each other, this will make sure medics will be unable to reach all enemy players quickly and render the stranded ones easier to destroy.
Statistics
Image | Name | Price |
Base Health | CPU | Mass | Cooldown |
---|---|---|---|---|---|---|
EMP Module | 97,500 | 39,488 | 195 | 135 | 50 |
Trivia
- In the Custom Games mk 1.5 Update, EMP Modules no longer consumed weapon energy upon activation. EMP Modules also had their CPU load, health, forge cost and recycle rate reduced.