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Lock-on Missile Launcher

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Type
Weapon
Purpose
Long range support, anti-air missile launcher.
Lock onto a target for a period of time, then fire.
~ In-game description

The Lock-on Missile Launcher is a type of hardware cube that has lock-on targeting, a relatively low rate of fire and high damage. There is only one variant.

Overview[edit | edit source]

The LoML locks onto a target, much like the Proto Seeker. The missile launcher automatically starts to lock on to targets when the player aims in their general direction, and achieves lock-on only if the player keeps pointing the opponent for three seconds. When locked on, it can fire rockets until your power runs out, and these will follow their otherwise hectic trajectory towards their target automatically, so you can "fire and forget". It is possible to fire missiles without locking on, but in that case they are very inaccurate and unguided.

Players that are being locked-on receive a warning that indicates them from which direction the missiles are coming. Fast and agile vehicles are able to evade rockets even on a flat surface. Rockets seem to have limited travel distance or in-flight lock-on dependency (more research required), since often they disappear mid-flight, if the target has found cover.

The missile launcher works the best as an anti-air weapon, due to it's lock-on feature, distance requirements (rockets tend to be inaccurate at short and even medium range) and lack of cover in the air.

Statistics[edit | edit source]

Image Name Price Robit.png Health
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CPU Load
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Mass (kg)
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Damage Per Hit Energy Consumption Per Shot Single Gun Fire Rate Per Second Max Fire Rate Max Fire Rate Count Blast Radius (m)
LOML Stinger.jpg
Stinger 35,000 54,754 140 560 57,669 2013 1.33 3.33 4 12.5
LOML.png
Viper 137,500 107,552 275 1,100 57,669 1917 2.67 3.33 2 12.5

Trivia[edit | edit source]